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Chapter 3: Motion in a Plane

Original notes — ready CBSE (NCERT, English Medium) • Class 11 • Physics • Book: Physics — Part I

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Motion in a Plane — EG's own summary, in simple words

Book: Physics — Part I (CBSE, Class 11)  |  Chapter 3  |  Medium: English

Most real motion is not along one line — a ball thrown in the air, a car turning a corner, the Moon around the Earth. Motion in a plane needs two directions, and the tool that handles direction is the vector. This chapter teaches you to split motion into parts and to put them back together.

A single orange ball in the air above a green field, with a dotted path rising from the ground

Diagram (labels on the image): A ball above a field with a dotted path rising from the ground. The dotted line marks the ball's flight path — note honestly, it is drawn wavy here, while a real projectile path is a smooth parabola. Horizontal velocity stays constant while gravity pulls the ball down vertically.

1. Scalars and vectors

A scalar has only magnitude: mass, temperature, distance, speed. A vector has magnitude and direction: displacement, velocity, acceleration, force. The same number can mean different things as a vector — 5 m east is not the same as 5 m north. Vectors are drawn as arrows: the length shows magnitude and the arrowhead shows direction. Adding vectors is not like adding numbers: 3 m east + 4 m north does not give 7 m, it gives 5 m north-east, by the triangle rule.

2. Adding and resolving vectors

Two vectors are added by placing them head to tail; the result, the resultant, runs from the start of the first to the end of the second. The parallelogram rule gives the same result. The reverse process is resolution: a vector is split into components along two perpendicular directions, usually x and y. If a vector of magnitude A makes an angle θ with the x-axis, its x-component is A cos θ and its y-component is A sin θ. Resolution is the key to almost every problem in this chapter — split first, solve each direction separately, then combine.

3. Projectile motion

A projectile is an object thrown into the air that moves under gravity alone, like a cricket ball or a stone. Its motion splits neatly: horizontally, there is no acceleration, so horizontal velocity stays constant; vertically, gravity accelerates it downwards at g. The path that results is a parabola. Time of flight depends only on the vertical motion, range depends on both, and the maximum height depends on the vertical part of the initial velocity. The greatest range for a given speed comes at a 45° launch angle.

4. Uniform circular motion

An object moving in a circle at constant speed is still accelerating, because its direction keeps changing. This centripetal acceleration points towards the centre of the circle and has magnitude v²/r, where v is speed and r is radius. The time for one full round is the time period, T = 2πr/v. A satellite in orbit, a car on a roundabout and a stone whirled on a string are all examples: something must always pull towards the centre, or the object would fly off in a straight line.

5. Relative velocity — a useful idea

Velocity depends on who is watching. A person walking inside a moving train moves slowly relative to the train but fast relative to the ground. Relative velocity of A with respect to B is the velocity of A minus the velocity of B, done as vectors. Rain appearing to fall slanting to a moving cyclist, and a boat crossing a river being carried downstream, are the two classic problems — both are solved by drawing the vector triangle carefully.

Chart / Table — Projectile motion at a glance (launch speed u, angle θ)

QuantityFormulaDepends on
Time of flightT = 2u sin θ / gvertical velocity only
Maximum heightH = u² sin² θ / 2gvertical velocity only
Horizontal rangeR = u² sin 2θ / gboth components; max at 45°

A football player kicking a ball high into the sky

Caption: Every kick is a projectile problem: the launch angle and speed decide how high the ball goes and how far it lands.

Practice set — try it yourself

  1. A vector of magnitude 10 units makes 30° with the x-axis. Find its x and y components. Hint: x = A cos θ, y = A sin θ.
  2. A ball is thrown at 20 m/s at 30° above the horizontal. Find its horizontal and vertical velocity components. Hint: Resolve the 20 m/s into cos and sin parts.
  3. Why does a projectile's horizontal velocity stay constant while its vertical velocity changes? Hint: Ask what force acts in each direction.
  4. A stone is whirled in a circle of radius 0.5 m at 4 m/s. Find its centripetal acceleration. Hint: Use v²/r, pointing to the centre.
  5. A boat tries to cross a river straight across but lands downstream. Explain using relative velocity. Hint: Add the boat's velocity and the river's velocity as vectors.

Key Terms / Important Terms

  • Scalar — a quantity with magnitude only, like mass or temperature.
  • Vector — a quantity with magnitude and direction, like velocity or force.
  • Resultant — the single vector that has the same effect as two or more vectors added together.
  • Resolution — splitting a vector into components along chosen directions.
  • Projectile — an object moving under gravity alone after being thrown.
  • Trajectory — the path followed by a projectile — a parabola.
  • Time of flight — the total time a projectile stays in the air.
  • Range — the horizontal distance a projectile covers.
  • Centripetal acceleration — acceleration towards the centre of a circular path, v²/r.
  • Relative velocity — velocity of one object as seen from another moving object.

Remember

  • Vector addition is head-to-tail, not simple number addition.
  • Resolve first: x-component A cos θ, y-component A sin θ.
  • In projectile motion, horizontal velocity is constant; vertical motion has acceleration g downwards.
  • Maximum range comes at 45°; time of flight depends only on vertical motion.
  • Circular motion at constant speed still has acceleration — towards the centre.

Exam Tip / Common Mistake

Common mistake: using the full launch speed where only a component belongs. Range and height problems fail when students put u instead of u cos θ (horizontal) or u sin θ (vertical). Always resolve the velocity first, and label which component you are using in each step.

Questions with Answers — full answers

  1. Why is displacement a vector but distance a scalar? Answer: Displacement needs a direction to be complete — 5 m east and 5 m north are different displacements. Distance only needs a size, so it is a scalar.
  2. A projectile is launched at 45°. Why does it have the maximum range at this angle? Answer: Range R = u² sin 2θ / g. Sin 2θ is largest (equal to 1) when 2θ = 90°, that is, θ = 45°, so the range is greatest there.
  3. A car goes round a bend at constant speed. Is it accelerating? Explain. Answer: Yes. Its direction changes continuously, and acceleration is a change in velocity, which includes direction. The acceleration points towards the centre of the bend.
  4. A ball is thrown horizontally from a height and another is dropped from the same height at the same moment. Which lands first, and why? Answer: Both land together. Vertical motion is the same for both (initial vertical velocity zero, acceleration g), and horizontal motion does not affect the time to fall.
  5. Resolve a force of 50 N acting at 60° to the horizontal into horizontal and vertical components. Answer: Horizontal = 50 cos 60° = 25 N. Vertical = 50 sin 60° ≈ 43.3 N.